| The Season System | |
|---|---|
| Category | General |
| Source | https://www.appgamer.com/sea-of-conquest/answers/ |
| Stand | 2026-03-06 |
The season system is the foundational structure of the game world in Sea of Conquest: Pirate War. The game comprises five seasons (S1–S5), each introducing a distinct sea map with new content, heroes, cooking recipes, and gameplay mechanics. Each season takes a player roughly one to three months to complete, with progress gated primarily by the player account's UID level.
A defining feature of this system is asynchronous progression: new players always begin in Season 1, while veteran players may already be operating in later seasons. Different players on different servers therefore experience the seasonal timeline at different points simultaneously.
| Season | Name | Sea Map | New Heroes | Key New Content |
|---|---|---|---|---|
| S1 | Starting Sea | Home server map (single-server) | All base heroes | Core mechanics, Gangs, Sentry Towers, Inner Ocean Gates |
| S2 | Cross-Server Sea | Shared map (2–3 servers) | Season-labeled S2 heroes | Cross-server leaderboard, expanded territories |
| S3 | Waka Waters | Expanded cross-server territory | Onimusha (S3), further SP heroes | New cooking ingredients, Trade Guild features |
| S4 | Samurai Seas | Expanded cross-server territory | Chizuru, Obi | Treasure Map system, Hero Dispatch, Trade Guild Wars, Orochi ship |
| S5 | Sirocco Seas | Latest cross-server territory | Sahra, Kartal | New tactics, new territories, S+ recipes |
| Element | Carries Over? | Notes |
|---|---|---|
| Heroes (inventory) | Yes | Heroes are retained; their levels reset to 1 |
| Ships (inventory) | Yes | Ships are retained; module levels reset to 1 |
| Unlocked skill slots | Yes | Once unlocked, permanently available |
| Unlocked ship modules | Yes | Modules remain; levels reset to 1 |
| Resources (Gold, materials) | No | Completely reset to zero |
| Base / HQ level | No | Resets to level 1 |
| Hero levels | No | All heroes restart at level 1 |
| Ship module levels | No | Reset to level 1 |
| Captured territory | No | All grids released; limit reverts to starting value |
| Influence | No | Reset to zero |
| Gang membership | No | Gang progress fully reset |
| Fleet configurations | No | Must be rebuilt from scratch |
| Faction choice | No | Must be re-selected |
Progression between seasons occurs through Blue Breaches, portal-like gateways that appear on the sea map once Season 1 concludes on a given server. Sailing into a Blue Breach transports the player to the map of the next season. Traveling back through the breach returns the player to their home server's S1 sea.
Important restriction: Sea transitions via Blue Breaches are only permitted during the first 10 minutes of each hour. Travel attempts outside this window are blocked.
Heroes in Sea of Conquest carry a season designation (e.g., S1, S2, S3) indicating which season they were introduced in or are primarily associated with. This label informs players at what stage of progression a given hero becomes relevant or accessible.
| Season | Key New Heroes | Type |
|---|---|---|
| S1 | All base heroes | Standard progression |
| S3 | Onimusha | Season S3 hero |
| S4 | Chizuru, Obi | Season S4 heroes (Samurai Seas) |
| S5 | Sahra, Kartal | Season S5 heroes (Sirocco Seas) |
The Galley aboard the player's ship enables cooking from collected ingredients. Each new season introduces unique ingredients found in those seas, which unlock new recipes. Recipes are ranked in five tiers: C, B, A, S, and S+.
| Season | Recipe Tiers Available | Notable Additions |
|---|---|---|
| S1 | C, B, A, S | Base ingredients (fish, meat, vegetables, eggs) |
| S2 | + new S/S+ recipes | Mead, beer (distillery), new sea-specific ingredients |
| S3 | + new distillery recipes | Cider, coffee-based drinks, Waka Waters ingredients |
| S4 | + S+ specialty recipes | Samurai Seas exclusive ingredients |
| S5 | Full S1–S5 recipe list | Sirocco ingredients, all five tiers complete |
From Season 2 onward, players may change their home server. This option is located in the Season Menu under the Transfer tab. The following conditions apply:
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