Table of Contents

Infamy System and PvP Reputation
Category PvP
Quelle https://www.appgamer.com/sea-of-conquest/how-do-you-reduce-infamy-after-destroying-merchant
Stand 2026-03-06

Overview

The Infamy System in Sea of Conquest is the central reputation mechanic governing PvP actions on the sea map. It tracks the extent to which a player sinks merchant vessels, attacks other players, or engages in acts of piracy that disrupt the peaceful economy of the game world. The more Infamy points a player accumulates, the more severe the consequences — up to and including a public Warrant (bounty) and placement on the server's Wanted List. The system is designed to create a dynamic tension between aggressive piracy and cautious restraint, rather than to prohibit PvP outright.

Details

What Is Infamy?

Infamy is displayed as a small red skull icon with a number at the top of the screen. Tapping the icon opens the Infamy menu, where the current level, associated consequences, and active Warrants on other players can be reviewed.

Infamy points are earned through the following actions:

Each action increases the Infamy score by a specific number of points. Before attacking a Merchant Ship, tapping on it reveals an information panel that shows exactly how many Infamy points the attack will add.

Infamy Levels and Their Consequences

The game distinguishes multiple Infamy thresholds. The most notable and consequential is Butcher o' the Seas, reached at 1,000 Infamy points.

Infamy Tier Threshold (approx.) Consequences
Low 1–499 Minor bounty; other players may attack
Mid 500–999 Higher bounty; location revealed more frequently
Butcher o' the Seas 1,000+ Added to Wanted List; location permanently visible; maximum bounty
Maximum Highest tier No resources gained from attacking other ships

At the maximum Infamy level, the player receives no resources from attacking other ships — a strong deterrent against unchecked piracy.

The Wanted List and Bounties

Players on the Wanted List (reached at the Butcher tier or above) are trackable by any other player on the map at any time. Through the Infamy menu (red skull icon → “View Warrant”), any player can browse active Warrants on the server, view a target's current location, and receive a Gold reward via mail after sinking the wanted player.

Players carrying an active Warrant are considered fair targets — regardless of whether an Alliance or Truce is in effect between gangs.

Reducing Infamy: Heart of Atonement

Infamy decreases automatically at the daily server reset at 02:00 UTC. Players who want to reduce their Infamy faster can purchase Hearts of Atonement from the Dock Merchant in exchange for Emeralds. Three variants are available, each removing a different number of Infamy points:

Item Infamy Reduction Cost Daily Purchase Limit
Heart of Atonement – Primary Small amount Emeralds (80% discount) 1× per day
Heart of Atonement – Standard Moderate amount Emeralds 1× per day
Heart of Atonement – Large High amount Emeralds (higher cost) 1× per day

It is strongly recommended to purchase the heavily discounted Primary Heart of Atonement every day, even when not immediately needed, to build up a stockpile for emergencies.

Gang Diplomacy: Ceasefire and Slaughter Treaties

Introduced in version 1.1.230, the Gang Diplomacy system allows gangs to establish formal agreements:

Infamy and Merchant Ships

Attacking Merchant Ships is an efficient source of cooking and brewing ingredients but simultaneously raises Infamy and reduces Guild Relations with the guild the targeted ship belongs to. Higher Guild Relations unlock access to better-quality trade goods at affiliated ports — making aggressive piracy a long-term strategic disadvantage if maintained consistently.

Tips

Sources

PvP pvp


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