en:ships:ship_types_and_combat_counter_system
Ship Types and Combat Counter System
Category Ships
Updated 2026-03-12
Source https://www.bluestacks.com/blog/game-guides/sea-of-conquest/scpw-beginner-guide-en.html

Ship Types and Combat Counter System

Overview

Sea of Conquest features a rock-paper-scissors counter system between different ship types and damage types. Understanding these counter relationships is critical for success in PvP and cooperative events. This guide explains the known ship classes, damage types, and their mutual strengths and weaknesses.

Damage Types

Heroes and ships are specialized in specific damage types. The known damage types are:

Damage Type Description
Artillery Standard cannon damage, high range
Blaze Damage over time through fire effects
Cutthroat Melee-oriented burst damage
Strategic Tactical damage with additional effects
Drowning Control/debuff-oriented damage

Heroes should always be paired with ships that share the same damage type — placing a hero in their ideal position (Captain, First Mate, Gunner) additionally grants a 20% attribute bonus. Verify exact percentage with current version

Ship Classes and Counter Relationships

The rock-paper-scissors counter system determines which ship type has the advantage against which. Please verify specific counter pairs with current patch notes

Known core principles:

  • Each damage type has a strong counter and a weakness against another damage type.
  • Using ships and heroes that counter the enemy significantly increases dealt damage and reduces incoming damage.
  • In Gang battles and Territory Wars, strong Gangs coordinate their ship types according to the counter system to systematically overwhelm enemy fleets.

Hero Positions and Synergy

Each hero has a preferred position on a ship:

Position Function Position Bonus
Captain Commands the ship, primary damage dealer +20% attributes at ideal position
First Mate Support, secondary damage +20% attributes at ideal position
Gunner Specialized ranged damage +20% attributes at ideal position

The combination of matching damage type and correct position maximizes the ship's combat power. Wrong positions significantly reduce overall performance.

Fleet Formation

The fleet lineup before combat affects the outcome:

  • Place tank ships and slower vessels at the front to absorb fire.
  • Position high-DPS damage dealers behind tanks.
  • Deploy support and healing heroes strategically for fleet missions.
  • Formation can be adjusted in the Fleet menu before dispatching.

Flagship vs. Fleet Ships

The Flagship is the most powerful and customizable ship. Fleet ships complement it:

  • The Flagship features the full Cabin system and can be crewed with heroes.
  • Fleet ships are simpler in construction but important for coordination, tower capture, and joint attacks.
  • Control fleet ships independently (drag from right panel) for more tactically flexible maneuvers.

Tips

  • Always match hero damage type and ship type — wrong combinations cost significant efficiency.
  • Study the counter system and deliberately field ships that counter the opponent in PvP.
  • Scout the opposing Gang's composition before Territory Wars to optimally configure your fleet.
  • Legendary heroes with higher base stats remain effective even when at a counter disadvantage — rarity complements the counter system.

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Sources

Ships ships


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