Table of Contents
| Ship Types and Combat Counter System | |
|---|---|
| Category | Ships |
| Updated | 2026-03-12 |
| Source | https://www.bluestacks.com/blog/game-guides/sea-of-conquest/scpw-beginner-guide-en.html |
Ship Types and Combat Counter System
Overview
Sea of Conquest features a rock-paper-scissors counter system between different ship types and damage types. Understanding these counter relationships is critical for success in PvP and cooperative events. This guide explains the known ship classes, damage types, and their mutual strengths and weaknesses.
Damage Types
Heroes and ships are specialized in specific damage types. The known damage types are:
| Damage Type | Description |
|---|---|
| Artillery | Standard cannon damage, high range |
| Blaze | Damage over time through fire effects |
| Cutthroat | Melee-oriented burst damage |
| Strategic | Tactical damage with additional effects |
| Drowning | Control/debuff-oriented damage |
Heroes should always be paired with ships that share the same damage type — placing a hero in their ideal position (Captain, First Mate, Gunner) additionally grants a 20% attribute bonus. Verify exact percentage with current version
Ship Classes and Counter Relationships
The rock-paper-scissors counter system determines which ship type has the advantage against which. Please verify specific counter pairs with current patch notes
Known core principles:
- Each damage type has a strong counter and a weakness against another damage type.
- Using ships and heroes that counter the enemy significantly increases dealt damage and reduces incoming damage.
- In Gang battles and Territory Wars, strong Gangs coordinate their ship types according to the counter system to systematically overwhelm enemy fleets.
Hero Positions and Synergy
Each hero has a preferred position on a ship:
| Position | Function | Position Bonus |
|---|---|---|
| Captain | Commands the ship, primary damage dealer | +20% attributes at ideal position |
| First Mate | Support, secondary damage | +20% attributes at ideal position |
| Gunner | Specialized ranged damage | +20% attributes at ideal position |
The combination of matching damage type and correct position maximizes the ship's combat power. Wrong positions significantly reduce overall performance.
Fleet Formation
The fleet lineup before combat affects the outcome:
- Place tank ships and slower vessels at the front to absorb fire.
- Position high-DPS damage dealers behind tanks.
- Deploy support and healing heroes strategically for fleet missions.
- Formation can be adjusted in the Fleet menu before dispatching.
Flagship vs. Fleet Ships
The Flagship is the most powerful and customizable ship. Fleet ships complement it:
- The Flagship features the full Cabin system and can be crewed with heroes.
- Fleet ships are simpler in construction but important for coordination, tower capture, and joint attacks.
- Control fleet ships independently (drag from right panel) for more tactically flexible maneuvers.
Tips
- Always match hero damage type and ship type — wrong combinations cost significant efficiency.
- Study the counter system and deliberately field ships that counter the opponent in PvP.
- Scout the opposing Gang's composition before Territory Wars to optimally configure your fleet.
- Legendary heroes with higher base stats remain effective even when at a counter disadvantage — rarity complements the counter system.
Related Articles
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Sources
- BlueStacks: Sea of Conquest — Beginner Guide (retrieved: 2026-03-12)
- Pocket Gamer: Sea of Conquest Guide (retrieved: 2026-03-12)
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